Psychology and Video Games

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  • Psychology of Saga Anderson
    Anxiety,  Horror,  Mental Wellbeing,  Therapy

    The Psychology of Saga Anderson

    Dr Natalie Coyle / November 26, 2024 / 0 Comments

    Video game characters can inspire us in many different ways. They can motivate us to try new gameplay classes and styles of play, inspire us to write fanfiction, or even give us the…

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  • How video games can help with grief
    Anxiety,  Grief,  Mental Wellbeing,  MMORPGs

    How Video Games Can Help with Grief

    Dr Natalie Coyle / November 3, 2022 / 0 Comments

    It is no secret that the world of video game academia is spearheaded by some wonderful people. I have cited hundreds of studies throughout my website showing how video games can help both…

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  • Games and therapy
    Anxiety,  Autism,  Mental Wellbeing,  Therapy,  Virtual Reality

    How Video Games Can Help with Therapy

    Dr Natalie Coyle / May 31, 2022 / 0 Comments

    Whether it’s being blamed for real-life atrocities or the cause of an impossible number of addictions, video games continue to get a bad rap in the modern day. My website has tried to…

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  • Gaming Addiction in Africa
    Anxiety,  Gaming Disorder,  Internet Gaming Disorder

    Are 30% of African Gamers Addicted? Exploring the Data

    Dr Natalie Coyle / April 17, 2020 / 0 Comments

    Very important update: On June 4th 2020, the research paper this article is based on was retracted by the publisher due to internal inconsistencies and “mathematically impossible” statistical analyses. While I am grateful…

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  • Psychology of Animal Crossing
    Animal Crossing,  Anxiety,  Gaming,  Online Gaming,  Psychology

    The Psychology of Animal Crossing

    Dr Natalie Coyle / April 9, 2020 / 1 Comment

    Animal Crossing is a game series with an ever-changing definition depending on who you ask. In Animal Crossing, players can pay off debt to build and expand their home, develop their surroundings, interact…

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Thank you for visiting Psychology and Video Games. This site is dedicated to in-depth coverage of gaming topics using psychology, breaking down video game research, and bridging the gap between academia and gamers.

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