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The Gamification of Third Spaces
Working 80-hour weeks to finish my PhD thesis, I felt I had a solution to my dwindling motivation – a new laptop. My thesis was being written on either my gaming PC or…
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The Psychology of Vampire Survivors
It all started when I remembered we needed blueberries. I went to my partner’s office as he was getting ready to leave, only to see Las Vegas unfolding on his monitor. There were…
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The Psychology of Animal Crossing
Animal Crossing is a game series with an ever-changing definition depending on who you ask. In Animal Crossing, players can pay off debt to build and expand their home, develop their surroundings, interact…
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The Psychology of Video Game Mischief
In 2019, over one million people paid to play as a small goose stealing objects, scaring children, and wreaking havoc on a village. Videos were shared, memes were made, and plenty of laughter…
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Youth Violence and Video Games: A Second Data Analysis
In September 2018, I published the world’s largest study on the relationship between video games and violent behaviour. Using data from 203,121 young people, I found that the relationship between video games and…