-
The Psychology of Twitch
Twitch is the world’s largest live streaming platform for video game content, attracting 15 million users every day (Perez, 2018). While Twitch is the choice platform for eSports and other video game-related events,…
-
How to Improve Online Gaming Behaviour
With the ever-increasing popularity of online gaming, the topic of online gaming behaviour and harassment is gaining more attention than ever. It is common to see editorials on the negative side of online…
-
Game Addiction Criteria May Misdiagnose Gamers
At the beginning of 2017, I broke down a research paper demonstrating the positive mental health benefits of online gaming. The findings of this paper questioned the validity of the diagnostic criteria for…
-
The Psychology of Gaming Disorder
On June 18th 2018, the International Classification of Diseases 11 (ICD-11) was published by the World Health Organisation. This diagnostic manual, currently only available to stakeholders for adaptation, has legitimised ‘Gaming Disorder’ as…
-
The Psychology of Loot Boxes and Microtransactions
Electronic Arts have spent the past week fighting off a cavalcade of negative press following details of their microtransaction model for Star Wars Battlefront II. Current estimates of total content acquisition come to…