Psychology and Video Games

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  • VR Games and Aggression
    Violence,  Virtual Reality

    Virtual Reality Games and Aggression: Exploring the Evidence

    Dr Natalie Coyle / June 30, 2021 / 0 Comments

    As the world of technology develops and becomes more affordable, we have more ways to experience and enjoy video games. This is especially true of virtual reality gaming, which in the last decade…

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  • Header image for gaming violence study
    Gaming,  Gaming Research,  Violence

    Youth Violence and Video Games: A Second Data Analysis

    Dr Natalie Coyle / December 19, 2019 / 0 Comments

    In September 2018, I published the world’s largest study on the relationship between video games and violent behaviour. Using data from 203,121 young people, I found that the relationship between video games and…

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  • Youth violence header
    Gaming,  Gaming Research,  Violence

    Youth Violence and Video Games: A Data Analysis

    Dr Natalie Coyle / September 13, 2018 / 1 Comment

    The debate on whether video games influence violent behaviour has persisted for several decades. Critics such as Jack Thompson argue that violent video games encourage young people to enjoy the act of killing…

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  • Gaming,  Psychology,  Violence

    Gaming’s Dubious Relationship with Violence

    Dr Natalie Coyle / June 6, 2018 / 0 Comments

    It’s time once again to break down some video game research. Today’s recently published paper explores the relationship between violent video game consumption and violent behaviour. However, it does not do so in a…

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  • Gaming,  Psychology,  Racism,  Violence

    An Analysis of a Video Games and Racism Study

    Dr Natalie Coyle / September 12, 2016 / 3 Comments

    On National Video Games Day, I came across a research study from 2014 which claimed that video games did not only reinforce racist stereotypes, but made people act more violently due to these…

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Thank you for visiting Psychology and Video Games. This site is dedicated to in-depth coverage of gaming topics using psychology, breaking down video game research, and bridging the gap between academia and gamers.

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