Psychology and Video Games

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  • How video games can help with grief
    Anxiety,  Grief,  Mental Wellbeing,  MMORPGs

    How Video Games Can Help with Grief

    Dr Natalie Coyle / November 3, 2022 / 0 Comments

    It is no secret that the world of video game academia is spearheaded by some wonderful people. I have cited hundreds of studies throughout my website showing how video games can help both…

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  • Engaging with gamers in therapy
    Gaming Disorder,  Internet Gaming Disorder,  Mental Wellbeing,  Online Gaming,  Therapy

    How to Engage with Gamers in Therapy

    Dr Natalie Coyle / June 30, 2022 / 0 Comments

    Last month, I published an article evidencing many, many ways video games can help with diagnosed mental health conditions such as depression, schizophrenia, addictions and more. I wanted to include a section on…

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  • Games and therapy
    Anxiety,  Autism,  Mental Wellbeing,  Therapy,  Virtual Reality

    How Video Games Can Help with Therapy

    Dr Natalie Coyle / May 31, 2022 / 0 Comments

    Whether it’s being blamed for real-life atrocities or the cause of an impossible number of addictions, video games continue to get a bad rap in the modern day. My website has tried to…

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  • Psychology of loot boxes
    Loot Boxes

    The Psychology of Loot Boxes: Exploring the Evidence

    Dr Natalie Coyle / September 30, 2021 / 0 Comments

    In the later stages of 2017, the world was griped by discussions on loot boxes. Not only were countries such as Belgium considering legislation for loot boxes, but gamers were so frustrated with…

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  • VR Games and Aggression
    Violence,  Virtual Reality

    Virtual Reality Games and Aggression: Exploring the Evidence

    Dr Natalie Coyle / June 30, 2021 / 0 Comments

    As the world of technology develops and becomes more affordable, we have more ways to experience and enjoy video games. This is especially true of virtual reality gaming, which in the last decade…

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Thank you for visiting Psychology and Video Games. This site is dedicated to in-depth coverage of gaming topics using psychology, breaking down video game research, and bridging the gap between academia and gamers.

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