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The Psychology of MMORPGs
Whether it’s building our dream island in Animal Crossing or exercising indoors using Ring Fit Adventure, many of us are using video games for companionship and improvement during these difficult times. A particular…
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Are 30% of African Gamers Addicted? Exploring the Data
Very important update: On June 4th 2020, the research paper this article is based on was retracted by the publisher due to internal inconsistencies and “mathematically impossible” statistical analyses. While I am grateful…
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The Psychology of Animal Crossing
Animal Crossing is a game series with an ever-changing definition depending on who you ask. In Animal Crossing, players can pay off debt to build and expand their home, develop their surroundings, interact…
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The Psychology of Video Game Mischief
In 2019, over one million people paid to play as a small goose stealing objects, scaring children, and wreaking havoc on a village. Videos were shared, memes were made, and plenty of laughter…
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Youth Violence and Video Games: A Second Data Analysis
In September 2018, I published the world’s largest study on the relationship between video games and violent behaviour. Using data from 203,121 young people, I found that the relationship between video games and…